awlite

POSIX AWK port of Text Elite game
git clone git://git.luxferre.top/awlite.git
Log | Files | Refs | README

commit d77f6fb71a151cf99ae853c8830b2730feffad25
parent 5fe34dfc944d5b05d326fb3675a1fa0ca4d37039
Author: Luxferre <lux@ferre>
Date:   Tue, 23 Jan 2024 16:36:47 +0200

updated readme

Diffstat:
MREADME | 9+++++++++
1 file changed, 9 insertions(+), 0 deletions(-)

diff --git a/README b/README @@ -156,6 +156,15 @@ Because the current AWK gaming scene is rather poor (besides a handful of some GAWK-specific games), and it is an interesting challenge to port such a title to an environment requiring nothing except a bare kernel and BusyBox to play. +- Where do the save files go? How are they named? + +Save files are named "[name].awlite", where "[name]" is the one you've entered +during the save command. If you don't specify the name, a file called ".awlite" +will be created. +Saves always go to the current working directory, i.e. the directory you've run +the awlite.awk script from (which is not necessarily the one where it resides). +This is the only truly cross-platform way to implement this functionality. + - Why didn't you keep the cheating commands present in the original? In version 1.5.8, the commands "sneak" and "cash" were there in a special