commit d77f6fb71a151cf99ae853c8830b2730feffad25
parent 5fe34dfc944d5b05d326fb3675a1fa0ca4d37039
Author: Luxferre <lux@ferre>
Date: Tue, 23 Jan 2024 16:36:47 +0200
updated readme
Diffstat:
1 file changed, 9 insertions(+), 0 deletions(-)
diff --git a/README b/README
@@ -156,6 +156,15 @@ Because the current AWK gaming scene is rather poor (besides a handful of some
GAWK-specific games), and it is an interesting challenge to port such a title
to an environment requiring nothing except a bare kernel and BusyBox to play.
+- Where do the save files go? How are they named?
+
+Save files are named "[name].awlite", where "[name]" is the one you've entered
+during the save command. If you don't specify the name, a file called ".awlite"
+will be created.
+Saves always go to the current working directory, i.e. the directory you've run
+the awlite.awk script from (which is not necessarily the one where it resides).
+This is the only truly cross-platform way to implement this functionality.
+
- Why didn't you keep the cheating commands present in the original?
In version 1.5.8, the commands "sneak" and "cash" were there in a special