commit 4cf0d1f759cbe81039c5a1c69dc267275c653d3b parent 2a9fa864fd853a3304490fd266d0acf12c057f69 Author: Luxferre <lux@ferre> Date: Mon, 22 Jan 2024 14:04:59 +0200 updated readme Diffstat:
M | README | | | 4 | +++- |
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/README b/README @@ -124,7 +124,9 @@ size, but one of the goals is to keep it under 1000 SLOC no matter what. - Why AWK? -Because the current AWK gaming scene is rather poor (besides a handful of GAWK-specific games), and it is an interesting challenge to port such a title to an environment requiring nothing except a bare kernel and BusyBox to play it. +Because the current AWK gaming scene is rather poor (besides a handful of some +GAWK-specific games), and it is an interesting challenge to port such a title +to an environment requiring nothing except a bare kernel and BusyBox to play. - Why did you keep the cheating commands present in the original?