commit a71730c233c0784c5479717c3d9f7dc23fab360d
parent ccb3f2b18a1c76771a421ffa9c6b399fccb7e9f5
Author: Luxferre <lux@ferre>
Date: Tue, 23 Jan 2024 15:57:03 +0200
updated readme
Diffstat:
M | README | | | 20 | ++++++++++++++++++++ |
1 file changed, 20 insertions(+), 0 deletions(-)
diff --git a/README b/README
@@ -113,6 +113,26 @@ set implementation bumps the version number by 0.1, indicating that it's no
longer fully command-to-command compatible with the previous one.
The first published awlite version was 1.5.8, meaning 8 minor improvements.
+- If there are no combat missions or ranks, what are the goals in awlite?
+
+Like the original Elite and Text Elite, awlite has no end-game goal. There are,
+however, some milestones you can achieve even now, for instance:
+
+* reaching a certain amount of credits;
+* collecting certain amounts of rare valuable items;
+* visiting all planets in all galaxies (2048 total);
+* finding Raxxla (v1.6.1+ will give you a hint when you might have done so).
+
+As of now, player ranking system and statistics are in the works and planned
+to be introduced in version 1.7 or 1.8. They're going to be unique to awlite.
+
+- I found an awesome trade route in awlite. Can I use it in other Elite games?
+
+As long as those games are based on the classic Elite universe with the same
+basic algorithms, your routes should work there too. Of course, if you want to
+use the same route in a non-text Elite game, then you must also consider other
+difficulties such as police and pirate attacks.
+
- How large is awlite?
As of now, the entire game is contained in a single file with a little under