commit 2d57dc3c47194e91eda51fd37852ed0ecbd6c4c9
parent 1ab99115386dcd179f1c4c34b54df8446450a5cd
Author: Luxferre <lux@ferre>
Date: Fri, 26 Jan 2024 15:43:14 +0200
v1.7: stats command, basic ranking
Diffstat:
M | README | | | 35 | +++++++++++++++++++++++++++++------ |
M | awlite.awk | | | 48 | ++++++++++++++++++++++++++++++++++++++++++------ |
2 files changed, 71 insertions(+), 12 deletions(-)
diff --git a/README b/README
@@ -42,6 +42,7 @@ From now on, the following commands are available (case-insensitive):
* mkt: show local planetary system market prices
* local: list planetary systems within 7 lightyears (your max fuel capacity)
* hold: expand your cargo bay to 35t for 400 credits (one-time upgrade only)
+* stat: show player statistics and overall rank
* save (name): save the gamestate in the current working directory
* load (name): load the gamestate from the current working directory
* help: display an in-game command help screen
@@ -56,7 +57,7 @@ Fuel price is fixed at 0.2 CR/LY, you can hold 7LY of fuel at most.
== Gameplay differences from the original TE 1.5 C version ==
-As of the current version, 1.6.3:
+As of the current version, 1.7:
* multiple typos corrected in text strings
* the "cash" and "sneak" commands were removed since v1.6
@@ -75,6 +76,7 @@ As of the current version, 1.6.3:
* since v1.6.1, the game gives you a hint if you might have found Raxxla
* since v1.6.3, galaxy names are also displayed with "local" command
(the names were taken from the Archimedes version of Classic Elite)
+* since v1.7, basic ranking and statistics have been introduced
To be continued. This list is expected to grow in the future.
@@ -115,19 +117,40 @@ set implementation bumps the version number by 0.1, indicating that it's no
longer fully command-to-command compatible with the previous one.
The first published awlite version was 1.5.8, meaning 8 minor improvements.
-- If there are no combat missions or ranks, what are the goals in awlite?
+- If there are no combat missions, what are the goals in awlite?
Like the original Elite and Text Elite, awlite has no end-game goal. There are,
however, some milestones you can achieve even now, for instance:
+* reaching the Elite trade rank (in v1.7+ - see below);
* reaching a certain amount of credits;
* collecting certain amounts of rare valuable items;
* visiting all planets in all galaxies (2048 total);
* finding Raxxla (v1.6.1+ will give you a hint when you might have done so).
-As of now, player ranking system and statistics are in the works and planned
-to be introduced in version 1.7 or 1.8. They will be loosely based upon Trade
-and Explorer ranking of Elite Dangerous but are going to be unique to awlite.
+As of now, player ranking system and statistics are in the works. The basic
+system of stats and ranks was introduced in v1.7. It is loosely based upon the
+Trade ranks of Elite Dangerous but the formula is fully unique to awlite.
+
+- How are ranks calculated in awlite v1.7 and above?
+
+To keep things simple, the formula currently only considers the current cash
+balance and overall expenses to calculate the profit margin, then taking log2
+of it. As of now, the following profit margin to rank mapping is in effect:
+
+* Under 100%: Penniless
+* 100% to 200%: Mostly Penniless
+* 200% to 400%: Peddler
+* 400% to 800%: Dealer
+* 800% to 1600%: Merchant
+* 1600% to 3200%: Broker
+* 3200% to 6400%: Entrepreneur
+* 6400% to 12800%: Tycoon
+* 12800% and above: Elite
+
+So, to reach Elite trade rank, you need to make 128 times more money than you
+spend. This system might change in future versions, as it's not clear whether
+or not this is possible at all.
- I found an awesome trade route in awlite. Can I use it in other Elite games?
@@ -149,7 +172,7 @@ being designed.
- How large is awlite?
As of now, the entire game is contained in a single file with a little under
-500 SLOC of POSIX AWK code. Future functionality might increase the codebase
+550 SLOC of POSIX AWK code. Future functionality might increase the codebase
size, but one of the goals is to keep it under 1000 SLOC no matter what.
- Why AWK?
diff --git a/awlite.awk b/awlite.awk
@@ -1,5 +1,5 @@
# awlite: POSIX AWK port of Text Elite
-# Version 1.6.3
+# Version 1.7
# Original high-level algorithms from Text Elite 1.5 by Ian Bell, 1999, 2015
# Porting, corrections, improvements and optimizations by Luxferre, 2024
#
@@ -20,6 +20,7 @@
# - state saving functionality since v1.6 with "save" and "load" commands
# - since v1.6.1, the game gives you a hint if you might have found Raxxla
# - since v1.6.3, galaxy names are actually displayed (taken from ArcElite)
+# - since v1.7, "stat" command and basic ranking was introduced
# ... to be continued ...
# utility functions
@@ -249,6 +250,7 @@ function gamebuy(i, a, t) {
shipshold[i] = int(shipshold[i]) + t
localmarket_quantity[i] -= t
player["cash"] -= t * localmarket_price[i]
+ player["expense"] += t * localmarket_price[i]
if(goods_units[i] == 0) player["holdspace"] -= t
return t
}
@@ -292,6 +294,7 @@ function displaymarket(i) {
# move to system i
function gamejump(i, si) {
player["currentplanet"] = i
+ player["jumps"]++
assocdes(galaxy[i], si, "|")
genmarket(randbyte(), int(si["economy"]))
}
@@ -368,7 +371,9 @@ function dojump(s, dest, d, p, si) {
function dogalhyp() {
if(player["cash"] > game["galhypcost"]) {
player["cash"] -= game["galhypcost"]
+ player["expense"] += game["galhypcost"]
player["galaxynum"]++
+ player["jumps"]++
if(player["galaxynum"] == 9) player["galaxynum"] = 1
buildgalaxy(player["galaxynum"], globalseeds) # build a new galaxy
}
@@ -399,6 +404,7 @@ function dohold(a, t, i) {
if(t > a) {printf("\nHold too full"); return 0}
player["holdspace"] = a - t
player["cash"] -= game["cargoexpcost"]
+ player["expense"] += game["cargoexpcost"]
printf("\nCargo bay expanded to %dt", game["cargoexpsize"])
return 1
}
@@ -454,6 +460,7 @@ function gamefuel(f) {
f = int(player["cash"] / game["fuelcost"])
player["fuel"] += f
player["cash"] -= f * game["fuelcost"]
+ player["expense"] += f * game["fuelcost"]
return f
}
@@ -478,11 +485,12 @@ function dohelp() {
printf("\nSell product amount")
printf("\nFuel amount (buy amount LY of fuel)")
printf("\nJump planetname (limited by fuel)")
- printf("\nGalhyp (jumps to next galaxy)")
- printf("\nInfo planetname (prints info on system)")
- printf("\nMkt (shows market prices)")
- printf("\nLocal (lists systems within 7 lightyears)")
+ printf("\nGalhyp (jump to next galaxy)")
+ printf("\nInfo planetname (print info on system)")
+ printf("\nMkt (show market prices)")
+ printf("\nLocal (list systems within 7 lightyears)")
printf("\nHold (expand cargo bay to %dt)", game["cargoexpsize"])
+ printf("\nStat (show player statistics)")
printf("\nSave playername (save game into current working directory)")
printf("\nLoad playername (load game from current working directory)")
printf("\nQuit or ^D (exit)")
@@ -521,6 +529,28 @@ function doload(savename, fn, fs) {
close(fn)
}
+# player statistics and ranking display
+# ranking formula might be subject to change in future versions
+function dostat(profind, rank) {
+ profind = 0 # profit margin index
+ rank = 0
+ if(player["expense"] > 0) {
+ profind = (player["cash"]-1000) / player["expense"]
+ rank = int(log(1 + profind) / log(2)) # log base 2
+ if(rank < 0) rank = 0
+ if(rank > 8) rank = 8
+ }
+ printf("\nRank: %s", ranknames[rank])
+ printf("\n\n========= Money =========")
+ printf("\nBalance %17s", sprintf("%.1f CR",player["cash"]/10))
+ printf("\nExpenses %16s", sprintf("%.1f CR", player["expense"]/10))
+ printf("\nProfit margin %11s", sprintf("%.2f%%", profind*100))
+ printf("\n\n======= Ship info =======")
+ printf("\nFuel %20s", sprintf("%.1f LY", player["fuel"]/10))
+ printf("\nCargo space %13s", sprintf("%ut", player["holdspace"]))
+ printf("\nJumps %19s", sprintf("%u", player["jumps"]))
+}
+
# Game init procedure: first thing to call in the BEGIN block
function gameinit() {
rng_lastrand = 0 # state for custom PRNG
@@ -539,6 +569,8 @@ function gameinit() {
player["currentplanet"] = numForLave # current planet (1 to 256)
player["galaxynum"] = 1 # current galaxy (1 to 8)
player["cash"] = 1000 # current cash (100 CR)
+ player["expense"] = 0 # for tracking overall expenses
+ player["jumps"] = 0 # for counting interplanetary jumps
player["fuel"] = game["maxfuel"] # current fuel amount
player["holdspace"] = 20 # max cargo hold space
split("",shipshold) # (saveable) contents of cargo bay, up to 16 items
@@ -557,6 +589,9 @@ function gameinit() {
# economy names
asplit("Rich Industrial,Average Industrial,Poor Industrial,Mainly Industrial,Mainly Agricultural,Rich Agricultural,Average Agricultural,Poor Agricultural", econnames, ",")
+ # rank names
+ asplit("Penniless,Mostly Penniless,Peddler,Dealer,Merchant,Broker,Entrepreneur,Tycoon,Elite", ranknames, ",")
+
# Goods
# Data for DB's price/availability generation system:
@@ -620,7 +655,7 @@ BEGIN {
split("", globalseeds) # init galaxy seeds
buildgalaxy(player["galaxynum"], globalseeds) # build the current galaxy
genmarket(0, economies[player["currentplanet"]]) # build local market
- printf("\nWelcome to awlite 1.6.3\n")
+ printf("\nWelcome to awlite 1.7\n")
dohelp()
# start the REPL
printf("\n\nCash: %.1f> ", player["cash"]/10)
@@ -635,6 +670,7 @@ BEGIN {
else if(cmd == "m" || cmd == "mkt") domkt()
else if(cmd == "l" || cmd == "local") dolocal()
else if(cmd == "g" || cmd == "galhyp") dogalhyp()
+ else if(cmd == "st" || cmd == "stat") dostat()
else if(action == "i" || action == "info") doinfo(paramstr)
else if(action == "b" || action == "buy") dobuy(paramstr)
else if(action == "s" || action == "sell") dosell(paramstr)